2017年9月29日に製品版のローンチを果たし、非常に高い評価を獲得したStudioMDHRのデビュー作「Cuphead」ですが、新たにStudioMDHRが本作の発売1周年を祝い、およそ7年に及んだ開発の初期に描かれた貴重なコンセプトアートやフッテージをお披露目。完成した製品版とは全く異なるビジュアルやキャラクターが目をひく一方で、計画の最初期からボス戦にフォーカスしていたことがうかがえる非常に興味深い内容となっています。
My oh my! It feels hard to believe, but Cuphead released worldwide one year ago today. To everyone who's visited the Inkwell Isles, and all those who've embraced our little animated adventure: we thank you from the bottom of our hearts. pic.twitter.com/fjLAmY51EO
— Studio MDHR (@StudioMDHR) 2018年9月29日
Here's a peek at the first Not-Yet-Cuphead Flash prototype that we called "Jay & a Slushie." We didn't have a character or even game concept yet, but we still had giant bosses! Let us know which of The Hand's attacks you like the most for a chance to win a game key. pic.twitter.com/zwJtIOdOZi
— Studio MDHR (@StudioMDHR) 2018年9月29日
As we continued to refine our Not-Yet-Cuphead prototype, the boss was slowly developing into what would become Goopy Le Grande. Of course, we still hadn't found our main character yet. Should we have kept the vomit attack? Tell us below for a chance to win a game key! pic.twitter.com/cS7Ltqr5hZ
— Studio MDHR (@StudioMDHR) 2018年9月29日
One final fun fact on what has been a wonderful first birthday! Cuphead and Goopy were the first characters animated and were left basically unchanged in the released game. For one last chance at a Cuphead game code: are two slimes more fun than one? pic.twitter.com/8xo2O7e0NS
— Studio MDHR (@StudioMDHR) 2018年9月30日
To celebrate this first anniversary, we'll be sharing some never-before-released concept art and prototype footage of Cuphead throughout the day. And giving away some keys too, because every birthday needs some gifts! pic.twitter.com/EwPA1cIgrD
— Studio MDHR (@StudioMDHR) 2018年9月29日
Fresh from the archives! Here are some of the very first drawings of the character that would become Cuphead. It took hundreds of sketches to really find his personality (and remove any superfluous ears). Pick your favorite sketch and we'll be giving away one game key! pic.twitter.com/fJyAAJ8tu2
— Studio MDHR (@StudioMDHR) 2018年9月29日
We always knew we wanted to use physical media for our game aesthetic. Here's a look at the transition from the original pencil crayon concept to the water colour and animation cel look we decided on. Come up with a name for these grassy plains for your chance at a game key! pic.twitter.com/bAjmtj9sND
— Studio MDHR (@StudioMDHR) 2018年9月29日
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かたこり( Twitter ):洋ゲー大好きなおっさん。最新FPSから古典RPGまでそつなくこなします。
おこめ( Twitter ):メシが三度のメシより大好きなゲームあんまり知らないおこめ。洋ゲー勉強中。